提示词 / 授权来源
Prompt 241 · @NEXUS_TO_NOVA
@NEXUS_TO_NOVA · 文本生成视频
Cinematic anamorphic 21:9 LIGHT: KAISER — DIGITAL TRANSPORT · 15s · 24fps · 2.35:1 SUBJECT: young man, dark t-shirt, black face mask, seated at a desk, hands on keyboard. He is the only living thing in frame at any point. PALETTE: near-black base. Teal-cyan is structure — panel frames, glass edges, wireframe. Spring green is data — panel content, text. Amber is alert — status lines only, sparingly. Ultraviolet is connection — leader lines only. Maximum two accents in frame at once. LIGHT: screens are the only source after 2.5s. Face lit from below, shadow climbing upward under the brow. Soft teal rim on the left shoulder, dying at the deltoid. No fill. Nothing bounces. FOCUS: mid-plane panels stay sharp. The face stays slightly soft. Background bokeh stays fully soft. No rack, no refocus, ever. GRADE: crushed blacks, cool blue shadows, desaturated cooled skin. Green panel content blooms with soft halation. DEPTH LAW: panels are anchored in the room, not to the lens. Near panels sweep faster than far panels. Left-edge panels exit frame. Rear panels barely shift. MOTION LAW: panels blur only while in transit and are razor sharp when they settle. Nothing is blurred while at rest. GLITCH LAW: two-frame tearing occurs on panel interface content only. The face, hands, mask and bokeh never tear, never displace. PHASE 1 — REAL · slow 01 · 0.000 · Wide. Dark room, one desk lamp. He sits, hands on keys. No holograms. Camera static. He presses one key. 02 · 1.500 · Macro. The keycap bottoms out. A thin teal line crawls out from under it across the desk surface. PHASE 2 — TRANSPORT · one unbroken shot, no cut 03 · 2.500 · Camera pushes in slowly on his back, unbroken. The teal line reaches the walls. Room surfaces resolve into wireframe — desk edges, wall corners, doorframe — then the solid material falls away and the wireframe holds in void. The lamp is the last thing to go. He does not move. The room leaves; he stays. Holographic panels ignite around him in sequence, near ones first, far ones rippling outward into darkness. Each arrives sharp and holds. PHASE 3 — REVEAL · slow 04 · 5.000 · Slow orbit right around him. He turns his head, looking up and across at panels stacked in depth. Near panels sweep past the lens fast, far panels barely shift. Screen glow climbing his face. 05 · 6.800 · His POV. Panels in every direction, above and below, receding into black. Camera drifts, slight handheld weight. Nothing cuts. Nothing glitches yet. PHASE 4 — THE HACK · rapid, cut on the beat 06 · 8.000 · Hands slam onto keys. Cut on the impact. 07 · 8.400 · Macro. A panel status block flips green to amber. 08 · 8.800 · Wide. Six panels tear for two frames, content scrambling, frames intact. 09 · 9.200 · Macro. His eye, screen light across it. Sharp. 10 · 9.600 · Panels multiply outward in a wave, near to far. 11 · 10.000 · Camera pushes straight through a panel, glass smearing past the lens. 12 · 10.400 · Ultraviolet leader lines shoot between panels, connecting them into a lattice. 13 · 10.800 · Whip pan left. Panels streak into pure light. 14 · 11.200 · Macro. Fingers, individual strokes, no arm sway. 15 · 11.600 · The lattice pulls in toward one central panel, everything else dimming. 16 · 12.000 · Two frames of hard tearing across every panel at once. Face untouched. 17 · 12.400 · Total stillness. Panels frozen. No drift, no glow change. One second of absolute silence in the image. PHASE 5 — LOCK · one long hold 18 · 13.000 · Panels snap inward and lock into a single wall of light in front of him. A shockwave ripples outward through every glass surface. Camera recoils, then locks. He is centred, motionless. One amber line reads across the central panel. Everything else holds still. Hold to black. NEGATIVE: no other people, no crowd, no desk clutter, no plants, no cables, no lifestyle context. No captions, subtitles, watermarks, logos. No smoke, mist, dust, particles, lens flare, rain. No warm key light, no orange grade, no lifted blacks. No focus pull to the face. No head turn outside shot 04. No glitching on face, hands or mask. No camera roll. No colour outside teal, green, amber, ultraviolet.