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Prompt 196 · @itsshara_ai
@itsshara_ai · 文本生成视频
Full Multi-Grid Character Reference Sheet (GPT Image 2) Create a professional character reference sheet titled "VESPER" at the top in sleek futuristic font, organized into four labeled sections on a clean white background, photorealistic AAA game-art rendering style, PBR materials, studio lighting throughout. SECTION 1 - MAIN TURNAROUND (5 views, left side, largest): A lean, agile female cyber-ronin wearing a long dark teal asymmetric trench coat with a high collar, chrome-white tactical underlayer, a reflective chrome full-face visor helmet with silver-white hair flowing from beneath it, fitted dark grey tactical pants with thin glowing cyan seams, black knee-high boots, and a geometric cyan energy-blade gauntlet covering her left forearm and hand, circuitry patterns pulsing with light. Labeled views: FRONT VIEW, BACK VIEW, LEFT PROFILE, RIGHT PROFILE, FRONT 3/4 VIEW. Consistent pose, neutral standing stance, identical proportions and materials across all five views. SECTION 2 - HEAD REFERENCE (4 angles, top right): Close-up of the reflective chrome visor helmet with flowing silver-white hair, coat collar visible at the base. Labeled views: FRONT, LEFT 3/4, RIGHT 3/4, SIDE PROFILE. SECTION 3 - WEAPON/ARM REFERENCE (bottom left): The cyan energy-blade gauntlet shown in detail. Labeled views: BLADE STORED (gauntlet compact, circuitry dimmed), BLADE DEPLOYED (a long glowing cyan energy blade extends from the forearm), FRONT VIEW, SIDE VIEW, CLOSE-UP DETAIL (split panel showing the geometric plating and the glowing blade-edge mechanism, chrome-white and cyan color scheme, clean sci-fi linework). SECTION 4 - HAND REFERENCE (bottom right): The right hand, ungloved, pale skin with a single thin glowing cyan circuit line across the back of the hand. Labeled views: RELAXED HAND, OPEN PALM, FIST, GRIPPING POSE. Style: photorealistic AAA game concept art, ray-traced lighting, clean white background with thin section dividers, small labeled text under each view, no watermarks, high quality, 4K, 16:9 ratio. MiniMax H3 Prompt — "VESPER: Loadout Sequence" Part 1 (0–7.5s) Use the attached character reference sheet as a STRICT CHARACTER REFERENCE. Preserve the character exactly - dark teal asymmetric trench coat, chrome-white tactical underlayer, reflective chrome visor helmet with silver-white hair, fitted grey tactical pants with glowing cyan seams, black boots, and the geometric cyan energy-blade gauntlet on the left arm. Do not alter colors, proportions, outfit, or mechanical design. SET LAYOUT: Character kneeling on a vivid, highly saturated electric-blue floor, one knee raised, the energy-blade gauntlet resting beside her. Fixed camera geography carries through into the equipment customization arc. CAMERA ANGLES: HIGH-ANGLE OVERHEAD CINEMATIC SHOT: character kneeling on the blue floor, head slowly tilting upward toward camera, visor reflecting light UI FADE-IN: Player Profile panel top-left reading "VESPER, Level 37"; right-side menu reading START NEW GAME, CONTINUE (highlighted), LOADOUT, SETTINGS, EXIT GAME; a sleek white cursor clicks CONTINUE SMOOTH PUSH-IN SHOT: camera pushes toward the energy-blade gauntlet as a translucent LEFT ARM EQUIPMENT panel slides in, listing PHANTOM EDGE, VOID SLASH, STORM BREAKER, ECHO BLADE; selector moves to VOID SLASH TRANSFORMATION SEQUENCE CLOSE-UP: chrome plates shift and realign, cyan circuitry brightens and spreads, the blade retracts and re-forms into a sleeker longer shape, internal light pulses through the seams, fine particles and light sparks emit as the transformation locks into place SMOOTH 360-DEGREE ARC SHOT: camera arcs around the character's left side as a large ARMAMENT CUSTOMIZATION interface appears with a component grid (Shoulder, Forearm Plating, Blade Core, Circuit Matrix, Energy Cell, Grip Frame) RAPID CYCLING CLOSE-UPS: selections cycle rapidly, plating segments detach revealing the inner light-core, thin mechanical joints rotate, new chrome plating slides into place, the blade edge reshapes into a sharper geometric form, locking with a crisp mechanical click Style: AAA Unreal Engine 5 cinematic, photorealistic PBR materials, production-quality game UI, premium sci-fi HUD, seamless mechanical transformation, ray-traced lighting, no glitches, no UI clipping, no extra limbs, perfect character consistency, movie-grade color grading, 16:9 aspect ratio, approximately 7.5 seconds. MiniMax H3 Prompt - Part 2 (7.5–15s) Continue seamlessly from the previous scene. Maintain the exact same character, energy-blade gauntlet design, and AAA Unreal Engine 5 cinematic photorealistic quality established in Part 1. SET LAYOUT: Electric-blue UI environment transitions into a sleek high-rise cyberpunk city street glass skyscrapers, wet chrome pavement, cool blue-and-magenta neon lighting. Camera settles into a fixed third-person gameplay position behind the character for the final walk. CAMERA ANGLES: MEDIUM PULL-BACK SHOT: a large glowing CONFIRM CONFIGURATION button appears, cursor clicks, every interface panel folds inward with holographic animations and disappears RISING SHOT: character rises from the kneeling position, slowly extends the energy blade, the blade hums and flares once with cyan light CINEMATIC LOADING TRANSITION: a LOADING bar appears across the bottom, progress accelerates 0% to 100%, the blue environment gradually fades into darkness, cool white light leaks through, subtle mist forms, ambient audio transitions from UI sounds to a living city WIDE REVEAL SHOT: the world fully loads into a sleek high-rise cyberpunk city — wet reflective streets, cool-toned neon signage, glass towers, floating delivery drones, sleek hovercars gliding past, distant skyline glowing under a overcast sky THIRD-PERSON GAMEPLAY SHOT: camera settles behind the character; HUD fades in minimap (top right), health & energy (bottom left), ability icons, weapon indicator, objective marker FINAL WALK SHOT: character retracts then re-extends the energy blade once, then confidently walks into the neon-lit street as the mission begins Style: AAA Unreal Engine 5 cinematic, photorealistic PBR materials, ray-traced lighting, volumetric mist, wet-street reflections, premium sci-fi HUD, seamless transitions, no glitches, no UI clipping, no extra limbs, perfect character consistency, movie-grade color grading, 4K, 60fps, 16:9 aspect ratio, approximately 7.5 seconds.