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Prompt 285 · @shadelurk

@shadelurk · 文本生成视频

Seedance 2.5Seedance 2.5@shadelurkvideo完整提示词text-to-video
[Generation Goal]
Generate a 21-second fantasy game trailer montage in HD-2D style: chibi pixel-art heroes composited over lush hand-painted environments, saturated colors, soft bloom, cinematic trailer cutting with a hard cut at each stage boundary. No on-screen text or logos.
[0-2 seconds | Sky Island]
Initial state: a giant moss-covered turtle-like sky island carrying a small wooden hut on its shell drifts through bright blue sky and rolling white clouds. A small adventurer in an orange outfit with a backpack stands at the shell's edge.
Primary event: the adventurer leaps off and drops out of frame.
End state: the sky island recedes among the clouds.
[2-4 seconds | Dive]
High-angle shot over a sparkling sapphire sea dotted with rocks: the adventurer freefalls toward the water while an orange wyvern with wide wings sweeps in below.
End state: the wyvern rises beneath the falling adventurer.
[4-6 seconds | Ocean Glide]
Top-down shot: the orange wyvern glides over deep-blue open water covered in glittering white sparkles. The camera tracks it smoothly from directly above.
End state: the wyvern banks toward the horizon.
[6-8 seconds | Squadron]
Wide shot at sea level: several orange wyverns with riders fly in loose formation toward mist-covered mountainous islands under a pale sun, the painterly sea rolling beneath them.
End state: the formation shrinks toward the distant islands.
[8-10 seconds | Kingdom Vista]
Sweeping aerial establishing shot of a fantasy valley: an erupting volcano streams lava on the left, snowy peaks rise behind, and a colossal golden dragon statue-temple stands at the center of an autumn-colored kingdom laced with winding roads. The camera drifts slowly forward.
End state: the golden temple holds frame center.
[10-12 seconds | Jungle]
Interior of a dense jungle: warm god-rays cut through hanging vines and mist, tiny glowing creatures stir in the undergrowth. The camera drifts slowly sideways.
End state: the light shafts brighten ahead.
[12-14.5 seconds | Beast Battle]
Side-view 2.5D battle in a sunlit jungle clearing: a small witch in a magenta pointed hat conjures a spreading line of fire on the right, a blue rabbit-eared knight raises a lance on the left, and between them a large tan beast with dark stripes and horns roars and charges.
Primary event: the witch's fire spell detonates.
End state: a bright orange blast fills the frame and whites out.
[14.5-17 seconds | Neon Mech]
Cut from the whiteout to a rain-slick neon alley at night: pink and cyan neon signs glow on both walls while a hulking dark mech with burning eyes faces two chibi heroes, one hefting a massive hammer.
Primary event: branching blue-white lightning arcs erupt across the alley and intensify.
End state: lightning webs dominate the frame.
[17-19 seconds | Sunset Fleet]
On the deck of a flying galleon at sunset: crew silhouettes gather around a glowing blue crystal formation on the deck while sister airships drift in the orange sky behind the rigging.
End state: the crystal pulses brighter against the warm sky.
[19-21 seconds | Aurora Lake]
Night finale on a mirror-still lake under a green aurora and a purple starry sky: a giant white many-tailed spirit fox with pale horns rears over the water while three tiny heroes stand in the shallows facing it, gold sparks drifting. The whole scene reflects in the water as the camera pushes in slowly.
End state: heroes and fox hold a silent standoff, reflection intact.
[Maintain Throughout]
Keep the HD-2D style consistent: chibi pixel-art characters over painterly environments, saturated color, soft bloom, no readable text anywhere. Each stage is a distinct location joined by a hard cut; characters do not repeat between stages except as described. One primary camera move per stage.
[Audio]
Sweeping orchestral adventure score building across the cuts, with spell, lightning, and explosion accents landing near stage boundaries; no dialogue, no narration.