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Prompt 270 · @simplyannisa
@simplyannisa · 文本生成视频
Use the uploaded reference image as the exact character reference. Keep the same woman throughout the entire video: identical face, hairstyle, facial features, skin tone, body proportions, and overall appearance. One contestant only. Create a 30-second photorealistic Japanese TV game-show comedy challenge. Use the same colorful obstacle-course arena shown in the reference storyboard: bright indoor studio, colorful padded obstacles, large audience, game-show lighting, energetic Japanese variety-show atmosphere. The contestant wears a colorful athletic game-show outfit and moves through the course from LEFT to RIGHT. Realistic live-action photography, natural physics, expressive reactions, fast broadcast-style camera cuts, real-time action, no slow motion. 0–4s — START: Wide broadcast shot. She stands confidently at the starting platform, looks toward the obstacle course and gives a playful confident smile. The buzzer sounds and she immediately sprints forward. 4–8s — SPINNING FLOOR: She jumps onto the rotating floor and confidently takes several steps. Suddenly it spins faster. She struggles to keep balance, arms flying everywhere, but somehow stays upright. The audience laughs and cheers. 8–12s — MOVING FOAM WALL: A huge soft foam wall moves rapidly across the course. She tries to dodge it from one side, then changes direction at the last second. The wall passes extremely close to her face. She freezes for a moment with a shocked expression, then continues. 12–16s — WOBBLY BRIDGE: She carefully crosses the narrow padded bridge. It starts wobbling dramatically. She stretches both arms and walks like a tightrope performer. She almost falls but catches herself and proudly celebrates as soon as she reaches the other side. 16–20s — POP-UP DOORS: Several colorful padded doors suddenly open and close. She confidently chooses one, runs through, and immediately discovers it is the wrong path. She slowly turns toward the camera with a completely confused expression before rushing back. 20–25s — GIANT FOAM BALL: A huge soft foam ball suddenly rolls toward her. She sees it and starts running away. Instead of escaping, she accidentally runs in the same direction as the ball. She looks backward while running, realizes the ball is catching her, and screams playfully. 25–28s — FINAL RUN: She reaches the final platform and sees the finish button. She becomes extremely confident again and sprints toward it. The audience starts cheering loudly. 28–30s — COMEDY ENDING: Just as she prepares to slam the button, a small soft padded bump rises unexpectedly from the floor. She steps on it, loses balance in an exaggerated but completely safe way, and falls backward onto a large inflatable mat. She immediately sits up, looks directly into the camera with a stunned expression, then starts laughing at herself. The finish button remains untouched beside her. The audience erupts in laughter and applause. End on her laughing while lying safely on the inflatable mat. AUDIO: Energetic Japanese game-show BGM, audience cheering and laughter, buzzer sounds, soft obstacle impacts, footsteps, inflatable sounds, and natural comedic reactions. Include short natural Japanese reactions such as 「えっ!?」, 「待って!」, and 「うそー!」 with accurate lip sync. CAMERA: Japanese TV broadcast style with wide master shots, side tracking shots, close reaction shots, and quick comedic cuts. Keep the contestant visually consistent and always moving LEFT to RIGHT. IMPORTANT: The fall must be completely harmless and comedic. She lands on a large soft inflatable safety mat. No injury, no painful impact, no dangerous collision. NEGATIVE: No second contestant, no duplicate woman, no identity change, no face morphing, no body deformation, no extra limbs, no lane switching, no CGI appearance, no slow motion, no replay, no subtitles, no logos, no watermark, no text, no commercial advertisement style.